As we've come to expect, this latest sequel doesn't try hard to break new ground. The gal has learned some new moves--namely, the ability to shimmy around corners and swing on ropes. You even glimpse Teen Jailbait Lara in the training level. But control is as clunky as ever.
Fortunately, TR4 doesn't force you to fight your joypad as much as the previous two sequels. As in the original, you face fewer enemies and not nearly as many swinging blades and other lethal obstacle courses that would otherwise put blisters on top of the calluses you got playing TR3. This game's more about exploration and puzzle solving. Trouble is, you're forced into frequent backtracking during several levels, which act as hubs to nearby stages.
Later puzzles are ruthless; you'll do a lot of croaking and reloading before you figure 'em out. The game is riddled with glitches and feels rushed. And don't even get me started on those frig-gin' scarab beetles. TR4 isn't without its great moments; the train level and a puzzle that works like a stone-age version of the boardgame Sorry! But--and this is just a fact of life--too much of the same 'ol thing gets ho-hum.
Tomb Raider has never been a game that I've been able to get into. What hurts TR most is its clunky, overly complex control scheme. I had to stop and ask myself, "Why does this control this way? Why am I fighting the controls this much? Get around the control and this is an OK game, but it needs a serious overhaul. It's more than apparent that the old idea well is running a bit dry at Core, and while the graphics are improved and the story more focused than last time-you can't help but feel that this was rushed out.
Some of the puzzles don't seem thought through properly, and there are still control issues. Brian Wilson once sang, " True, TR4 is better than TR3, but the game still has major problems.
Controls have not evolved; Lara's still a pain to move around, and this becomes especially obvious in certain areas of TR4 where bad controls make you want to snap the disc in half. If TR4 hadn't been rushed out the door, Eidos could have salvaged a game out of this mess. For whatever reason, the fourth Tomb Raider game isn't to be known as Tomb Raider 4. Absolutely not. Suggest it to anyone involved with the project and they pull a funny face and then explain that sticking a number after a big game name isn't a great idea.
It doesn't seem to have done Lara any harm in the past though. Tomb Raider by far the crappiest installment so far is apparently the biggest seller by quite a considerable margin.
Ho hum. Tomb Raider guru and Core Design big-wig Adrian Smith explained the logic in a recent interview with www. They feel they need to go and buy the first one. It's just really something we've wanted to overcome in The Last Revelation. We wanted to make this game appeal to the core users who enjoyed playing the Tomb Raider series and also to completely new users.
What we're trying to say is, 'This is the definitive Tomb Raider. Sounds like marketing talk to us. Call it whatever you will though, taking a closer look at the most recent playable version of the game reveals that things have taken a step up in terms of quality this time. While Tomb 3 seemed to lack focus and sprawled all over the place in a series of "set pieces," The Last Revelation seems very cohesive.
All set in Egypt, it takes Lara back to a far more Indiana Jones style setting with cramped interiors and cunning puzzles. We've actually reverted back to what we think Tomb Raider should be, which is more in line with TRi. We've also made this one a sort of epic adventure. It isn't Lara jetsetting around different locations. We've chosen one location, and the whole game takes place there. We get to learn about Lara's history and some of the important influences in her life. Smith explains "the training level at the very beginning of the game takes place in Cambodia and is a 'flashback'that is used to introduce Lara's mentor, Von Croy.
It's also to re-introduce Lara herself at the age of 16 years. The year-old version of Lara is not a 'feature' of The Last Revelation but is used as a means to tell both old and new users more about her history and the reasons why she is an adventurer today. Von Croy has the same moves as Lara and teaches her how to perform all of them both old and new.
The dual analog control system from Tomb 3 is back, but it seems to have been refined somewhat, and Lara now seems to look and feel a lot more like she's "within" the environment. She crawls about, steps over things, pulls herself up ropes and she can even twist around mid-jump to make combat more controllable.
She looks much better too For the real hard-core Tomb Raider fans, we've also got word of how the save system is going to work this time. This has been a hot topic of debate throughout the series with chops and changes between unlimited save and specific save points. Impatient or inexperienced players will be pleased to hear that TLR features a return to the "save anywhere" philosophy of Tomb Raider 2. Several thousand of you will no doubt be groaning at that particular revelation Another year, another Tomb Raider from Core Design.
Despite not being as well-received as the first two games, Tomb Raider 3 was surprisingly the most successful game in the series so far, racking up some impressive sales figures. Lara's return was inevitable, but thankfully things look like they're going to be quite different this time. The levels are now far more linear and don't spread across the world in quite the same way as TR3.
We've also found that the graphical style of the locations has a lot in common with those found in Eidos stable-mate Soul Reaver, Textures in the environments are all drawn with similar colors and Shades to give the game a more detailed and less garish appearance.
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But that is exactly why they didn't resort to that kind of set up because Tomb Raider is really about raiding tombs, not mansions or sunken ships. However, it would have been nice to relive locations like ancient Rome or Greece as seen in the first Tomb Raider. The Last Revelation is the best looking sequel of them all, containing higher resolution graphics, better dynamic lighting, and a more realistic Lara Croft. And when she leaves a pool, water drops run off of her!
There are many, really dark spots throughout the levels so flares come to good use here. Animation frame rate, physics, and the scripting of in-game cut-scenes are all smoother than ever before and even more cinematic.
As well, there's plenty of uneven ground to traverse upon, lending to realism -- and that's what this game intends to portray. Sounds remain the same quality as usual with the Tomb Raider series, but now there are even more effects such as reverb and other factors that may affect voices.
And speaking of voices, the acting is once again superb, although there aren't too many cut-scenes that involve non-player characters talking. Most of the music stays in sync with the theme of the series yet there's even a more eerie score that certainly sets the Egyptian mythology mood. Camera angles seem to get closer to Lara at times, which may confuse the player's sense of direction. But overall the game engine is not exactly new; it's more like an updated version of the previous engine.
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