Shogi variants windows 7




















This required implementation of a new method for rendering the piece graphics. Having prepared bitmaps for all the required pieces seemed no longer feasible, even for a single board size WinBoard supports 18 board sizes This description consists of a code indicating how far it moves in each of the eight major directions, and the kanj to spell the piece name both in single-kanj and double-kanji notation. This list can then be used to construct a bitmap for the piece based on how it moves the so-called mnemonic piece set , from a limited set of bitmaps for the various elements.

For a limited number of pieces with irregular moves, dedicated bitmaps were added to represent them, and the general method is only used if no dedicated bitmap is available. The mnemonic piece set is available at board sizes tiny and petite with squares of 21x21 and 33x33 pixels, respectively.

At other board sizes the pieces are represented by the kanji in the table, for the smaller board sizes as a single kanji, for the larger sizes as two kanji above each other, by rendering them as text directly on the board image. This requires your system to have support for Asian languages which in Windows 7 should be standard , in particular code page for the GB encoding used to specify the kanji in the table.

The font used for drawing the kanji is the ICS Interaction font. Size 'moderate' is the smallest size that uses two kanji, and it is the only size where it also draws the traditional pentagonal 'koma' around the kanji. When legality checking is on, WinBoard will use the move description in the piece tables to highlight the squares a piece can move to when you pick up that piece. It can get that information from the piece table, which is reasonably detailed. It is, for instance, aware of the ability of the Tenjiku jumping generals to jump.

It is not aware of the very subtle details of the rules, however, such as the rules for Lions capturing each other in Chu Shogi. Therefore it is better to use WinBoard with legality checking off, which then makes the engine responsible for the highlighting and legality checking.

This obviously only holds if you do use WinBoard with an engine, and not in game-viewer mode. EXE program from the zip file, and follow the instructions. Features: Load Microsoft Agent characters. Load speech and action scripts from text files. Evaluation version: Advertising added before each script show. EXE program in the zip file, and follow the instructions. It may be necessary to set compatibility to Windows 98 or PRH-Shogi Variants 5.

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I have upgraded the popular Winboard GUI to be able to handle more different piece types, and larger board sizes. I also improved the support for variants with piece drops, such as Crazyhouse and Bughouse. In addition, I included various adjudication possibilities for engine-engine games.

WinBoard can now adjudicate theoretical draws, award move and repetition draws after an adjustable number of moves or repetitions , adjudicate trivial draws such as KBKB. It can also test draw and win claims by the engines for validity. Although the legality testing in the latter two might be not as strict as with Western Chess. Two board sizes "middling" and "bulky" have predefined bitmaps for all the new piece types.

One board size "moderate" has bitmaps for traditional Shogi pieces. At all sizes, however, the piece representation can be arbitrarily defined by the user through font-based rendering.



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